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Integrations/2026-04-24Intermediate

Fixing Mid-Stream Cutoffs and Long-Run Freezes When Antigravity Talks to Ollama

When Antigravity connects to Ollama just fine but responses keep dying mid-stream or long refactors hang forever, the fix usually isn't at the connection layer. A focused triage guide for cutoff-class symptoms, with measured numbers, a durable hardening recipe, and a verification loop.

Antigravity322Ollama15local LLM14streaming6timeout5troubleshooting105

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Your Ollama and Antigravity are talking. The handshake works, short prompts complete fine. But the moment you ask for a real refactor — the kind where you want Gemma 4 to chew on five files and output a proper diff — the stream dies halfway through. Or the UI just sits there, spinner spinning, until "Stream closed" appears with no error that actually tells you why.

I hit this wall more than once when I first wired up local Gemma 4 for my own work. What finally unblocked me was realizing that most "Ollama connection troubleshooting" guides focus on a different layer entirely. This article is the guide I wish I'd had: specifically for the case where the connection is fine but generation gets interrupted mid-flight. If you can't establish a connection at all, start with the local LLM connection error triage guide first.

As an indie developer, I keep Ollama in daily rotation because there are stretches of solo work where I want to run long, messy trial-and-error without watching a cloud API meter tick. That's exactly why mid-stream cutoffs stung: they quietly eroded the one advantage local inference was supposed to give me. So this guide goes all the way to the permanent fix, not just the first workaround.

"Can't connect" and "cut off mid-stream" are different problems

Local LLM trouble with Antigravity falls into three layers. Mixing them up leads to hours of touching the wrong knob.

  • Transport layer (TCP, ports, firewall): does curl http://localhost:11434/api/tags answer?
  • Model-load layer (VRAM, RAM): does ollama run gemma-4:8b produce tokens standalone?
  • Streaming layer (keeping long runs alive): does a 30-second-plus prompt from Antigravity survive to completion?

Most existing guides cover layers one and two. This one is purely about layer three. If your symptom is "the first tokens arrive but then stop" or "short prompts work, long prompts die," you're in the right place.

To make triage fast, here's the symptom-to-log map up front. Keep it in mind and the individual causes below get much easier to pin down.

Observed symptomLog clueSuspect cause
Slow resume or death after minutes of silenceOllama: model stopped: timeoutCause 1: keep-alive
Long input, response degrades partwayOllama: context length exceededCause 2: num_ctx
Dies before the first token appearsAntigravity: stream abortedCause 3: client timeout
Dies during a long mid-output pauseOllama logs a clean completionCause 3 or 4: dropped path

Cause 1: Early unload from keep-alive timeout

The first thing that catches people is Ollama's default OLLAMA_KEEP_ALIVE of five minutes. That's the window Ollama holds a model in memory after its last use. When your Antigravity agent pauses to think for more than five minutes mid-task, the model gets evicted in the background. When the agent finally comes back with its next message, Ollama has to reload the whole thing — which alone takes long enough that many clients time out.

For long-running work, extend this explicitly. On macOS with the Ollama.app, the Advanced settings let you set environment variables through a UI, or you can use launchctl:

# macOS: pass environment variables to the Ollama service
# Ollama.app users can set these in Settings → Advanced → Environment Variables
# CLI approach:
launchctl setenv OLLAMA_KEEP_ALIVE "30m"
launchctl setenv OLLAMA_MAX_LOADED_MODELS "2"
 
# Restart Ollama to apply
osascript -e 'quit app "Ollama"'
open -a Ollama
 
# Expected: the model stays resident for 30 minutes, so Antigravity's
# thinking pauses no longer trigger an unload.

On Linux under systemd, use systemctl edit ollama to add Environment=OLLAMA_KEEP_ALIVE=30m. On Windows, set the same variable through system environment variables and restart the service.

You might be tempted to use -1 (keep forever). Avoid it on a shared dev machine — something else will eventually need the VRAM and you'll be fighting the OOM killer instead of a timeout. Thirty minutes to two hours is a sensible range for most personal machines.

Why is a reload so costly? On my Apple M2 (24GB), a cold load of gemma-4:8b (Q4) took 11–14 seconds to first token on average. If the agent's thinking runs long enough to trigger an unload and then resumes, those seconds land directly on top of your wait — and combined with the client timeout in Cause 3, that's often exactly where the disconnect happens. Extending keep-alive is the first move that cuts off this secondary damage.

Thank you for reading this far.

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WHAT YOU'LL LEARN
Split the problem into transport, model-load, and streaming layers so your first move targets the right knob
Kill the four real causes (keep-alive, num_ctx, client timeout, network path) with a hardening recipe backed by measured numbers
A verification loop that mechanically confirms the fix held instead of trusting a lucky short prompt
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