Tracing What a Long Agent Run Actually Did: Review That Starts From In-Conversation Search
How to use the in-conversation search added in Antigravity v2.1.4 as the starting point for reviewing long agent runs. Choosing search terms, the decision points to inspect, and reconciling with background-agent logs, with concrete steps.
Migrating to Antigravity 2.0 Without Stopping Your Automation: Parallel-Run and Rollback Design
How to move to Antigravity 2.0 without breaking running automation: how to set up a parallel-run window, verify output parity, pin versions, and keep a one-command rollback path, based on migrating four sites one at a time.
Using the v2.1.4 Quota Screen for a Weekly Reckoning: Reading Used and Remaining to Run an Indie Budget
How to turn the used/remaining display in the reworked Antigravity v2.1.4 quota screen into a weekly reckoning instead of a gut feeling. Baseline recording, burn-rate math, and allocation across multiple projects, written as an indie-dev operating routine.
Three Boundaries I Draw Before Handing Work to an Antigravity 2.0 Agent
What to hand a background agent, and what to keep in your own hands. The three boundaries I actually drew while running solo-dev automation in parallel, and how to encode them so the lines hold.
Feeding Spec PDFs to Antigravity 2.1.4: A Practical Attachment Workflow
Field notes on using the PDF attachment added in Antigravity 2.1.4 as a spec-driven implementation workflow: supported formats, the scanned-PDF trap, token cost, and how to verify the output.
Supervising Multiple Agents at Once on the Antigravity 2.0 Desktop: Screen Layout and Interruption Design
How I lay out the screen, score interruption order, and measure my own ceiling on parallel agents in Antigravity 2.0 — with the small scripts and the numbers I actually recorded.
Matching Antigravity 2.0's Three Layers to Development Phases: Explore, Iterate, Operate
How I assign Antigravity 2.0's desktop, CLI, and SDK to development phases instead of features, with concrete handoff patterns between layers and the production pitfalls I hit.
Keep Side Questions Out of Your Main Thread with Antigravity's /btw
How Antigravity 2.1.4's /btw slash command routes side questions to a disposable subagent so your main agent's context stays clean through long tasks.
A Week of Coding Hands-Free with Antigravity 2.0's Live Voice Transcription
Antigravity 2.0 added Gemini Audio-based live transcription right inside the editor. After a week of using it in real work, here's an honest take on how it differs from external dictation tools, how it handles technical terms, and where it actually earns its place.
One Month Splitting Antigravity's Inline Edit and Agent Mode Across Four Wallpaper Apps
A month of notes from running Antigravity's Inline Edit and Agent Mode across four production wallpaper apps — with real counts, the decision rule I wrote into AGENTS.md, a one-pass dSYM fix, and how credit cost factors in.
Driving Unreal Engine Projects from Antigravity — Patterns from Building an Art Installation
Attaching Antigravity 2.0 agents to an Unreal Engine 5.5 project — across Blueprints and C++ — surfaced a real division of labor between editor work and agent-driven edits. Here are the patterns that actually held up through a live installation.
Defining 'Done' with Antigravity Agents: Writing Acceptance Criteria into Your Prompts
When Antigravity returns code that is only halfway working, the usual cause is a missing Definition of Done. Here is the three-layer fix.