Turning Gut-Feeling Judgments into Rules an Agent Can Actually Follow
A small, repeatable way to turn the judgment calls that live only in your head into written rules an Antigravity agent can apply, with a quick check against past cases.
I Counted My Rules Against the 20,000-Token Budget in Antigravity 2.17.0 Before Upgrading
Antigravity 2.17.0 gives rules their own 20,000-token budget. My six operating rule files came to 28,613 tokens, so the two largest would be demoted to pointers. Here is a small script to count yours first, and how I chose what to demote myself.
When You Cannot Decide Between Rules and Skills: Rethinking Where Instructions Live
Rules and Skills load at different moments in Antigravity. Rules go in full on every turn; Skills lead with a heading and load the rest on demand. After the same note drifted apart in two places on a client site, here are the questions I use to place an instruction, plus a small script to measure what you carry each turn.
Making Antigravity Write Type-Safe TypeScript — Eliminating `any` with Prompt Design and Rules Files
Stop `any` from creeping into AI-generated TypeScript. A practical guide to Rules file configuration and prompt design that keeps your codebase type-safe — even when Antigravity is doing the heavy lifting.