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▣ App Dev/2026-05-16Intermediate

Surviving New iPhone Resolution Support with Antigravity — 29 Changes in DefineManager.h, One Honest Recap

A real-world account of updating Beautiful HD Wallpapers and three other iOS apps for iPhone Air (420×912) and iPhone 17 Pro (402×874). What Antigravity caught, what it missed, and the two-step prompt pattern that made the 29-edit process manageable.

⬡ Integrations/2026-05-04Intermediate

Building Voice AI Apps with ElevenLabs and Antigravity — A Practical Development Guide

A hands-on tutorial for integrating ElevenLabs API into Antigravity projects, covering text-to-speech streaming, speech-to-text conversion, and building a voice AI assistant app. Includes real working code and cost planning for indie developers.

◈ Agents/2026-04-28Advanced

Before Your Antigravity Agent Bill Goes Sideways: A Solo Developer's Forecast and Cutback Playbook

Discovering your monthly bill is an order of magnitude larger than expected is the first big trap of running agents. Here's the forecasting and cutback playbook I've built up as an indie developer, with concrete numbers, a working guardrail script, and the monthly review cycle I use.

◉ Antigravity/2026-04-20Beginner

I Tried Google's Veo 3 — What It Can Do, What It Can't, and Whether It's Worth Your Time

An honest first look at Veo 3 from someone who builds apps and creates content. What actually works, what doesn't, and where indie developers and creators might find real value right now.

◉ Antigravity/2026-04-17Intermediate

Before Google I/O 2026 — How Antigravity Has Evolved This Year, from an Indie Dev's Perspective

Gemma 4 integration, AgentKit 2.0, Manager Surface — Antigravity has changed significantly in early 2026. Here's what actually shifted in my day-to-day indie development workflow, and what I'm watching for at Google I/O 2026.