Driving Unreal Engine Projects from Antigravity — Patterns from Building an Art Installation
Attaching Antigravity 2.0 agents to an Unreal Engine 5.5 project — across Blueprints and C++ — surfaced a real division of labor between editor work and agent-driven edits. Here are the patterns that actually held up through a live installation.
Wiring Antigravity 2.0 to Chrome DevTools for agents 1.0: Lighthouse Audits, Extension Debugging, Memory Hunts, and an Operational Plan
Chrome DevTools for agents 1.0 went stable and now ships bundled with Antigravity 2.0. Here is the practical setup I run across my 50M-download indie app business: Lighthouse audits, extension QA, memory leak triage, and auto-connect rules.
Moving to the Antigravity CLI (agy): Shifting Your Scripts Off Gemini CLI Before the June 18 Shutdown — Without Downtime
A grounded walkthrough of Google's Antigravity CLI (agy): fastest setup, a no-downtime migration off Gemini CLI, a compatibility shim, the Pro vs Ultra cost break-even, and running recurring work with scheduled messages — based on actually moving my own repos across.
Three Weeks of Running Antigravity Browser Agent and Claude in Chrome Side by Side
Notes from three weeks of running Antigravity's Browser Agent and Claude in Chrome in parallel while tuning AdMob and pre-release checks for my wallpaper apps.
Antigravity × UMP/ATT Consent Rate Optimization Agent — A Weekly Autonomous Loop That Lifts AdMob Revenue Region by Region
ATT and Google UMP consent rates are hidden levers that move AdMob eCPM by 1.3–2.0x. This is a working memo on letting Antigravity sub-agents run weekly experiments on regional consent UX across six apps, and how that lifted ARPDAU.
Handing Nightly Wallpaper Asset Updates to a Background Agent — Time Budgets, Duplicate Detection, and a Completion Gate
A reproducible account of handing nightly wallpaper asset updates to Antigravity's Background Agent. Covers how to write the task definition, perceptual-hash duplicate detection, one-pass resizing across 12 device profiles, a morning report you can review in five minutes, and the time-budget and completion-gate design that makes unattended runs safe.
Why Antigravity's Workspace Indexing Stalls on Large Repositories — and How to Fix It
A walk-through of why Antigravity's indexer can spin forever on a monorepo, with the diagnostic steps and fixes I use on my own 12 GB repository.
Antigravity vs Codex CLI After Six Months in Production — Measured Comparison from Running Six Sites in Parallel
I ran Antigravity and OpenAI's Codex CLI in parallel for six months across six auto-publishing pipelines at Dolice. This is the measured comparison — not benchmark numbers, but the real decision axes that mattered: concurrency, fix cost, recovery behavior, and monthly bill — with the production data behind each.
Designing a 4-Tier Fallback Architecture for Antigravity Agents — Catching Model Degradation, API Outages, and Cost Overruns Across Layers
How to design a 4-tier fallback hierarchy for production AI agents on Antigravity, drawn from 24 months of running 11 agents across 6 indie apps. Includes the decision logic, code, and real demotion statistics.
Two Weeks of Antigravity Walkthroughs During a Wallpaper App Refactor
Two weeks of practical notes on using Antigravity Walkthroughs during a long-running wallpaper app refactor — where it fits, where it falls short, and how I now split work between Walkthroughs and Plan Mode.
Why Antigravity Agents Hit `Permission denied` on git push, and How to Fix It for Good
Your Antigravity agent finishes the edits, tests pass, the commit message is sharp — and then git push fails with `remote: Permission to ... denied` or `fatal: Authentication failed`. Here's the diagnostic flow I actually use for multi-account, multi-PAT setups, plus the long-term fixes that keep the error from coming back.
Tuning AdMob Placements at Runtime with Firebase Remote Config and an Antigravity Agent
A practical look at how I combine Firebase Remote Config with an Antigravity Agent to nudge AdMob placements while the app is live, drawn from years of running wallpaper apps as an indie developer.