All Articles
Real-Time Collaborative Editing with CRDTs and AI — Sync Design That Resolves Conflicts with Math
Starting from a sync bug that silently erased user data, this deep dive covers CRDT-based conflict-free sync design: choosing between Yjs and Automerge, compaction against tombstone bloat, and keeping AI conflict resolution out of the sync path.
Expo × Antigravity: Build Cross-Platform Apps at Lightning Speed
Learn how to combine Expo and Antigravity to efficiently build iOS/Android apps. Covers EAS Build, Over The Air updates, and Expo Router integration.
Building Native iOS and Android Apps with Rork Max × Antigravity
Comprehensive guide to building native mobile applications using Swift and Kotlin with Rork Max and Antigravity Lab
Cloudflare Workers × Antigravity Deployment Guide
Deploy Next.js to Cloudflare Workers with Antigravity: OpenNext adapter setup, wrangler.toml configuration, secrets management, and GitHub CI/CD pipelines.
Flutter × Antigravity Mobile App Development Guide — Accelerating Cross-Platform Development with AI Agents
Learn how to combine Google Antigravity with Flutter to efficiently build cross-platform apps for iOS, Android, and Web using AI agent-driven development.
Next.js × Antigravity Web Dev Guide — AI-Driven Full-Stack Development
Learn how to leverage Antigravity with Next.js for efficient full-stack development from project setup to deployment.
Unity × Antigravity — Which Game Dev Tasks to Hand Off to AI, and Which to Keep
A hands-on look at how far Antigravity can take you in Unity, with real code. Player controllers, enemy state machines, shader drafts, and Update-loop allocation hunting — where the AI shines and where it doesn't.
Android Studio × Antigravity Android Dev Guide — Accelerate Kotlin/Jetpack Compose with AI
Master Android app development by combining Android Studio with Antigravity. From Jetpack Compose UI generation to testing and Google Play deployment.
Xcode × Antigravity iOS Dev Guide — Accelerate Swift/SwiftUI with AI
How I pair Xcode with Antigravity across my indie iOS apps — measured timings, production pitfalls, and the split between what I let the agent ship and what I keep on a human reviewer's desk.