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Phasing AppLovin MAX into iOS with Antigravity Editor: A Four-Week Implementation Record

A four-week record of phasing AppLovin MAX into four wallpaper apps that had been running on AdMob alone. How I split the work between Antigravity Editor's Inline Edit and Agent Mode, settled the SDK initialization order, and designed the revenue verification gates—written with real code and the decisions behind each step.

AppLovin MAXAdMob12iOS27MediationAntigravity EditorIndie Development6

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Run AdMob alone, or add AppLovin MAX into a mediation stack? Anyone running iOS apps as an indie developer eventually faces this decision. In my case, I had been operating wallpaper apps that have accumulated roughly fifty million downloads in total, and I decided to phase AppLovin MAX into four of them first. Antigravity Editor was my primary editor throughout, and the four weeks doubled as a chance to learn where Inline Edit fits versus where Agent Mode earns its place.

This is not a tutorial on how to integrate AppLovin MAX. It is closer to a decision log: what order I verified things in to avoid losing revenue, and which Antigravity features I leaned on at each step. The SDK wiring itself should follow the official documentation. What I want to share is the judgment that comes around it when an indie developer phases a change into live apps.

Why I added AppLovin MAX, and where I decided not to

I have been releasing personal iOS apps since 2014, and for much of that time AdMob alone covered my needs. The familiarity of Google account management was a real benefit, and the numbers were steady enough that adding a mediation layer felt like extra surface area without enough upside.

What changed my mind was an inventory I had Antigravity Agent run across three years of revenue data. It surfaced that eCPM in parts of North America and Europe had drifted down enough that AppLovin's server-side bidding looked structurally promising. Japan and most of Asia, on the other hand, were still healthy on AdMob, with no clear reason to disturb a working setup.

That observation pushed me away from a "switch everything at once" plan and toward "phase AppLovin MAX into four wallpaper apps first, and only expand to the ones whose four-week numbers come back positive." Both of my grandfathers were temple carpenters, and I grew up watching them extend rather than replace. That instinct shows up in how I approach live revenue too: add alongside, do not rip out.

A four-week schedule with verification gates

To keep the decisions reusable, I wrote down the goal and the gate for each week before touching code. I parked the schedule in the Antigravity Editor project notes so agents could reference it as well, and that turned out to matter more than I expected.

WeekGoalGate condition
Week 1Add the SDK via SPM, keep AdMob serving as beforeCrash-free sessions ≥99.85%, AdMob impressions within ±2% of the prior week
Week 2Confirm test ads load through MAX Mediation Debugger, finalize init orderTest ads visible across all four apps, no contention inside application(_:didFinishLaunchingWithOptions:)
Week 3Start production traffic at 10% with Remote Config gatingMinimum sample to compare eCPM cleanly against the AdMob-only cohort (≥50,000 impressions)
Week 4Expand to 30% / 50% / 100% by regionARPDAU up ≥3%, or flat with measurable fill-rate improvement

If a week missed its gate, I stayed on that week. I had decided in advance that "we will make it up next week" was not allowed, because the temptation to use that line was guaranteed to appear.

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WHAT YOU'LL LEARN
A four-week schedule for moving from AdMob-only to AppLovin MAX mediation without sacrificing revenue, with weekly verification gates
Concrete criteria for choosing between Antigravity Editor's Inline Edit and Agent Mode during SDK integration, refined over three weeks of daily use
A shared `MediationCoordinator` design across four wallpaper apps that minimizes per-app differences through a single Remote Config layer
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