Piping Antigravity CLI's JSON Lines Output Into My Own Script — Notes on Partial Lines and Exit Codes
Feeding Antigravity CLI's machine-readable JSON Lines output into my own script broke with JSONDecodeError roughly one run in three. Here are the three traps — partial lines, exit codes, and stderr bleed — and the line-buffered consumer that finally made it stable.
When Your Agent Got 4x Faster: Rebuilding the Parallel Pipeline
When the Antigravity CLI moves to a faster model, the bottleneck in your parallel agent pipeline shifts. Here is a practical way to rethink verification, task granularity, concurrency, and cost caps with speed as the new baseline.
AI Agent Error Recovery Design: Building Pipelines That Don't Stop
Covers the typical failure patterns AI agents encounter in production and practical implementations of retry, fallback, and circuit breaker patterns to keep pipelines running.
Antigravity × Unity: AI-Driven 3D Model and Texture Generation Pipeline
Build an efficient 3D model and texture generation pipeline for Unity using Antigravity IDE's AI agents. Covers procedural generation, PBR workflows, batch processing, and external AI tool integration.
AI Image Generation × Figma × Unity— The Complete Game Asset Pipeline Guide
Master the complete game asset creation pipeline: from AI-generated base assets, through Figma refinement, to Unity integration. Learn prompt techniques, style unification, and professional asset management.