Apple Foundation Models Are Now Free for Most Indie Apps — Three Questions That Decide What I Build
Apple Foundation Models are now free for developers under 2M first-time downloads. Three questions I used to decide which AI features belong in my wallpaper apps.
Measuring the Break-Even Point Between Google AI Pro and Ultra — 14 Days of Quota Data from Parallel Agent Runs
Is AI Ultra ($100/month, 5x the Pro limits) actually worth it? A Python harness that aggregates daily quota consumption from agent logs, 14 days of real measurements, and a formula that converts wait time into money to settle the question.
Migrating Wallpaper Apps to Mandatory Edge-to-Edge on targetSdk 36 with Antigravity
The moment I bumped targetSdk to 36 (Android 16), the toolbar in my wallpaper preview screen slid under the status bar clock. Here is a working memo on handling the now-unavoidable edge-to-edge enforcement across several apps with Antigravity's agent.
Phasing AppLovin MAX into iOS with Antigravity Editor: A Four-Week Implementation Record
A four-week record of phasing AppLovin MAX into four wallpaper apps that had been running on AdMob alone. How I split the work between Antigravity Editor's Inline Edit and Agent Mode, settled the SDK initialization order, and designed the revenue verification gates—written with real code and the decisions behind each step.
Surviving New iPhone Resolution Support with Antigravity — 29 Changes in DefineManager.h, One Honest Recap
A real-world account of updating Beautiful HD Wallpapers and three other iOS apps for iPhone Air (420×912) and iPhone 17 Pro (402×874). What Antigravity caught, what it missed, and the two-step prompt pattern that made the 29-edit process manageable.
How Far Can Antigravity Maintain a 50M-Download App? A 12-Year Indie Developer's Field Test
I have run wallpaper and wellness apps as an indie developer since 2014, accumulating over 50 million downloads. Here is what Antigravity could and could not take over when I let it maintain that codebase, with the boundary lines I drew.
Building Voice AI Apps with ElevenLabs and Antigravity — A Practical Development Guide
A hands-on tutorial for integrating ElevenLabs API into Antigravity projects, covering text-to-speech streaming, speech-to-text conversion, and building a voice AI assistant app. Includes real working code and cost planning for indie developers.
Before Your Antigravity Agent Bill Goes Sideways: A Solo Developer's Forecast and Cutback Playbook
Discovering your monthly bill is an order of magnitude larger than expected is the first big trap of running agents. Here's the forecasting and cutback playbook I've built up as an indie developer, with concrete numbers, a working guardrail script, and the monthly review cycle I use.
I Tried Google's Veo 3 — What It Can Do, What It Can't, and Whether It's Worth Your Time
An honest first look at Veo 3 from someone who builds apps and creates content. What actually works, what doesn't, and where indie developers and creators might find real value right now.
Before Google I/O 2026 — How Antigravity Has Evolved This Year, from an Indie Dev's Perspective
Gemma 4 integration, AgentKit 2.0, Manager Surface — Antigravity has changed significantly in early 2026. Here's what actually shifted in my day-to-day indie development workflow, and what I'm watching for at Google I/O 2026.