Keep the Self-Debugging Agent Away From Live Ads: Three Layers Against AdMob Invalid Traffic
When Antigravity 2.0's real-browser self-debug renders a live AdMob unit, every pass counts as an impression, and Google may read it as invalid traffic. Here is a three-layer setup, with measurements, that keeps the agent from ever touching a production ad.
Confirm Your Unattended Runs Survived a Point Release in 30 Seconds
As Antigravity ships point releases at a fast clip, how do you stop scheduled runs from quietly breaking after an update? Here is a lightweight smoke test that detects regressions against a golden output and rolls back automatically when it diverges.
Routing thinking_level by Task in Gemini 3.5 Flash — Re-measuring My Token Spend
After Gemini 3.5 Flash became Antigravity's default, my thinking tokens crept up quietly. Here's how I measured thinking_level per task type and landed on a setup that cuts spend without losing accuracy.
Rebuilding Wallpaper Image Delivery Around Resolution Buckets — Letting an Antigravity Agent Own Conversion and Validation
Every new device resolution quietly makes a wallpaper app heavier. I stopped shipping one master image to every device and rebuilt delivery around resolution buckets, WebP/AVIF, and an edge redirect — then handed conversion and validation to an Antigravity agent. Real code and thresholds included.
Two Months of Maintaining Four Wallpaper Apps with Antigravity and git worktree
A record of two months running Antigravity's agent alongside git worktree to maintain four wallpaper apps in parallel. How the branch-switching tax disappeared and the agent's work stopped bleeding together.
Copilot Studio's Computer-Using Agent Next to How I Run Claude in Chrome Every Morning
Microsoft made Copilot Studio's Computer-Using Agent generally available. Here is how that announcement looks from the perspective of an indie developer who already runs Claude in Chrome against AdMob and Crashlytics every morning.
A Month with Antigravity Inspector — Reading the Agent's Real Behavior
Notes from a month of seriously using Antigravity's Inspector while maintaining four wallpaper apps. The reading order I settled on, the panels I actually look at, and the pitfalls that quietly mislead you.
Five Weeks Letting Antigravity's Background Agent Refresh App Store Screenshots Across Four Apps
An operations log from running Antigravity Background Agent for five weeks to keep the App Store screenshots for four wallpaper apps in sync across eight locales — including the boundaries I kept, the recurring failure modes, and what I learned about where automation should stop.
Unifying In-App Review Prompts Across 5 Apps with Antigravity Editor — A Few Days of Notes
Notes from a few days spent unifying SKStoreReviewController trigger conditions across five iOS wallpaper apps I run as an indie developer, using Antigravity Editor's multi-file editing to bring the logic onto one shared coordinator.
Designing Antigravity Agents That Survive Multi-Hour Batches — A 4-Layer Durability Pattern From the Trenches
Long-running Antigravity batch agents will fail somewhere. After running them against the operations of an indie app business, I distilled four durability layers — checkpoint granularity, persistence choice, idempotent restore, and context summarization — into a single, opinionated design memo with working code and real cost numbers.
Apple Search Ads × Antigravity Agent: Autonomous Keyword Bid Tuning Notes from an Indie iOS Studio
How I delegated Apple Search Ads keyword bidding to Antigravity sub-agents for a 50M-download wallpaper app portfolio. JWT auth, ROAS / CPI bid policy, and a Crashlytics-driven safety net.
Prompt Caching and Context Strategy for Antigravity Agents — Cutting 60-80% Off Monthly API Costs in Long-Running Production
The longer you keep agents running, the more the monthly invoice quietly piles up. Running Antigravity agents alongside an AdMob-monetized indie app business (50M cumulative downloads), I managed to cut API costs by 60-80% by rebuilding prompt caching and context strategy. This article shares the three-layer cache, context compression, and TTL design I now run in production — with the code and numbers behind them.