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App Development/2026-05-25Intermediate

One Month Splitting Antigravity's Inline Edit and Agent Mode Across Four Wallpaper Apps

A month of notes from running Antigravity's Inline Edit and Agent Mode across four production wallpaper apps — with real counts, the decision rule I wrote into AGENTS.md, a one-pass dSYM fix, and how credit cost factors in.

Antigravity338Inline EditAgent ModeWorkflow10iOS27Android27

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As an indie developer, I maintain a handful of iOS and Android apps on my own — mostly wallpapers and ambient titles — and I have been weaving Antigravity into that maintenance loop for about a month now. This piece is a quiet log of how I learned to split work between Inline Edit and Agent Mode while keeping four wallpaper apps in shape at the same time.

Up front: this is not a "which is better" comparison. Both are tools I actively need, and choosing the wrong one quietly burns hours. After a month of notes, I finally have a shape of an answer that I want to share for anyone juggling several apps and wondering the same thing.

Why the split bothered me in the first place

The trigger was the CocoaPods to Swift Package Manager migration for Firebase. I had to make broadly similar changes across four apps, and at first I assumed "Agent Mode for everything" would be fastest. In practice, I started handing tiny tweaks to the Agent, only to have unrelated files swept into the proposed change and lose time backing edits out.

The reverse happened too. I sometimes wrestled multi-file consistency work — dependency resolution, Build Settings alignment — through Inline Edit, before realising I should have called the Agent from the start. Choosing the wrong tool leaves all that hand motion spinning in air. I wanted to settle the split before that became a habit.

Where Inline Edit earned its keep

Reading back over a month of notes, the work where Inline Edit clearly won shares a few traits.

First, single-file changes in the 10–30 line range. Smoothing inconsistencies in Localizable.strings, tightening naming conventions, reordering SwiftUI modifiers inside a single View — when I can hold the whole context in my head, Inline's tempo is hard to beat.

Second, deterministic substitutions where I want to approve each step. Standardising i18n key names, swapping deprecated APIs for their replacements — approving one suggestion at a time keeps my own reasoning visible in the diff later. When I hand the same task to the Agent, the resulting diff is larger, and a week later I cannot recall why a specific line was rewritten the way it was.

Third, places where I want to keep prompts short. Inline naturally treats the selection as context, so I do not have to write long preambles. Over a day of dozens of small edits, that "no preamble required" feeling adds up to a real speed gain.

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WHAT YOU'LL LEARN
Six decision criteria, drawn from a month of logs, for choosing Inline or Agent in a single beat
The actual AGENTS.md rules I committed to stop my judgement from drifting
The Agent prompt that unified the dSYM Build Phase across four apps in one pass, and how to keep credit use down
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